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Old Oct 01, 2011, 03:07 AM // 03:07   #1
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Default Flux - October 2011

Minion Apocalypse

Any time a player dies, all nearby creatures are struck for 50 damage and a level 20 masterless bone horror is spawned.
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Old Oct 01, 2011, 03:09 AM // 03:09   #2
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I see an Edge of Extinction build coming soon o.O !
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Old Oct 01, 2011, 03:15 AM // 03:15   #3
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This flux is good for the game. We needed a flux that promotes quad necro hexway and lichspike. Super necessary.
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Old Oct 01, 2011, 03:34 AM // 03:34   #4
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We're gonna see rezzmers, death nova, taste of death, and ... Vengeance Death Nova Suicide Bombers? lol
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Old Oct 01, 2011, 03:51 AM // 03:51   #5
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So...anyone planning on just bringing Vereta's Gaze and Vereta's Aura into AB, JQ, and FA?
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Old Oct 01, 2011, 03:57 AM // 03:57   #6
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Quote:
Originally Posted by RedDog91 View Post
So...anyone planning on just bringing Vereta's Gaze and Vereta's Aura into AB, JQ, and FA?
Hehehe, you know that's what the majority of people will do! Lets see how this plays out....
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Old Oct 01, 2011, 04:27 AM // 04:27   #7
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Originally Posted by cormac ap dunn View Post
Hehehe, you know that's what the majority of people will do! Lets see how this plays out....
Lmao it's going to be a mad minion frenzy! Oh I wish I was a pvper this month ^^

We'll see like 50 masterless minions wandering around while people try and ignore them.
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Old Oct 01, 2011, 04:27 AM // 04:27   #8
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Don't think it changes anything in Aspenwood/Jade Quarry. From what I remember...

Kurzick minions in FA are obliterated by Siege Attacks. Luxon minions end up attacking the wrong targets, and are minimally effective when they manage to target gate guards due to the prolific block wards, enchantments, and aoe miss hexes. Also, NPCs make up a large chunk of the deaths, and they won't spawn minions.

In Jade Quarry, minion masters make for slow cappers, and terrible quarry holders. Other cappers can generally run past the minions and pop off the few spells it takes to cap a quarry before the minions do any real damage. Once the quarry is recapped, the NPCs shatter any protective enchantments on the minion master, and rapidly nuke them and their minions.
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Old Oct 01, 2011, 04:29 AM // 04:29   #9
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Quote:
Originally Posted by RedDog91 View Post
So...anyone planning on just bringing Vereta's Gaze and Vereta's Aura into AB, JQ, and FA?
More like Holy Spear.
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Old Oct 01, 2011, 06:46 AM // 06:46   #10
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Originally Posted by Shayne Hawke View Post
More like Holy Spear.
Balthazar's Aura for lulz?
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Old Oct 01, 2011, 07:15 AM // 07:15   #11
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So i had a match in HA, we kept killing and minions attacked us.... but dealing no damage.... besides, i don't get the point of this flux at all, especially in gvg
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Old Oct 01, 2011, 07:39 AM // 07:39   #12
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Originally Posted by Missing HB View Post
So i had a match in HA, we kept killing and minions attacked us.... but dealing no damage.... besides, i don't get the point of this flux at all, especially in gvg
It's a joke flux.

Make of that what you will.
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Old Oct 01, 2011, 07:48 AM // 07:48   #13
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Now this is what I'm talkin' about.

I'll give it a go in FA and see how it is in practice.
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Old Oct 01, 2011, 09:17 AM // 09:17   #14
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I don't know about anyone else but lots of minions make me lag and get bodyblocked >.>
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Old Oct 01, 2011, 10:08 AM // 10:08   #15
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LOL, gotta love this new flux. It's causing havoc to all the bots in JQ, they now have too many targets to choose from. Last night was in a match with 6 bots on my team and 5 on the luxons and we had to laugh as this luxon derv(real player) was running around being chased by a minion which itself was being chased by his 5 bot team mates.
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Old Oct 01, 2011, 10:37 AM // 10:37   #16
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What is this supposed to achieve? If you want a flux that's not really supposed to do much then don't put one in.
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Old Oct 01, 2011, 01:29 PM // 13:29   #17
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Outside of GvG and HA the monthly Flux is so irrelevant because, at the minute, the bots, leechers and leavers are what decide the outcomes of matches.

If only there were GMs.
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Old Oct 01, 2011, 02:59 PM // 14:59   #18
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Originally Posted by Xenomortis View Post
What is this supposed to achieve? If you want a flux that's not really supposed to do much then don't put one in.
I think the point of fluxes is just to mix things up a bit and provide some interesting circumstances to play in. Up until now (this is my opinion btw), the fluxes have been pretty boring and more detrimental than interesting (with the exception of the movement speed flux). I, for one, like this flux - especially when compared to the godawful flux from last month.
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Old Oct 01, 2011, 04:25 PM // 16:25   #19
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Quote:
Originally Posted by Saint Scarlet View Post
LOL, gotta love this new flux. It's causing havoc to all the bots in JQ, they now have too many targets to choose from. Last night was in a match with 6 bots on my team and 5 on the luxons and we had to laugh as this luxon derv(real player) was running around being chased by a minion which itself was being chased by his 5 bot team mates.
I have to say, this alone makes this flux worth while!, watched all the JQ bots last night go buckwild on their new minion friends. Minions + Wastrels= Dead Bots!
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Old Oct 01, 2011, 06:43 PM // 18:43   #20
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Quote:
Originally Posted by cormac ap dunn View Post
I have to say, this alone makes this flux worth while!, watched all the JQ bots last night go buckwild on their new minion friends. Minions + Wastrels= Dead Bots!
I was in JQ earlier and noticed this made things easier for bots... All they do is run into the centre of the shrine, blow up; rinse/repeat.
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